Going Sane! The Batman Arkham Retrospective: Asylum

                                 Source: batman.wikia.com

10. Side Questin’

Arkham Asylum may not have the plethora of additional tasks that its successors would have, but it definitely has some.

There’s all the Riddler stuff we’ve already discussed, there’s the audio logs, and then there’s the secret diaries of Amadeus Arkham. Which. Are. Awesome. When pieced together, they go through the deep horror story of the founder of the Asylum and what drove him to his own madness.

When that beetle logo reappears briefly in Arkham Knight, it sends a chill down my spine. Most of the story comes from the best parts of Morrison’s Arkham Asylum: A Serious House on Serious Earth and it’s suitably great as hell. It’s an excellent story of personal horror that doesn’t feel the need to tie in pointless Batman characters to make it interesting. And it actually has a post-game payoff.

Admittedly, that payoff (the spirit of Amadeus Arkham possesses Warden Quincy Sharp) isn’t really ever addressed again. But whatever, it’s cool as hell in this game.

And there you have it: the game that started it all. Next time we do this, we’ll be looking at the game that broadened the series’ scope. From an Asylum, to something much bigger…

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