Source: deviantart.com
9. Spider-Man Shattered Dimensions: The Gameplay
So this game is structured very differently from most other Spider-Man games. There's no hub world and swinging around the city isn't really a factor. Web swinging is actually pretty uncommon as an activity other than in certain levels. And that's going to turn off a lot of people. But, uh, I think it's kind of still really fun.
The lack of a hub world is maybe the best decision this game made. Because it means each level can take place in a completely different location. From the oil rig reality show of the Ultimate Deadpool level, to the grim carnival of Goblin Noir, to the neon cityscape of 2099 and the old west ghost town where classic Sandman makes his home. Each Spidey also has some unique gameplay gimmicks.
Amazing Spider-Man uses more web combat and swings around a lot, 2099 slows time and falls through the miles high skyways that line Nueva York, Ultimate Spidey gets his Venom Rage, and Noir"¦ rips of Arkham Asylum. Okay I know literally everyone has pointed out that similarity, but later Spider-Man games would take much better inspiration from the Batman series.
Also, I wanted to say that the use of thumbsticks for boxing segments was really fun and I wish it had stuck around.

