Amazing Spider-Games Part 3: Amazing Spider-Man 1 & 2

                                                                                Source: justpushstart.com

4. Amazing Spider-Man 2: The Gameplay

Oof, what a downgrade from the first.

The alternating trigger swing mechanic is totally gone and the swinging itself is much more weightless than it was before. New to the game though is a “oh s**t let’s bail!” button that just yanks Spider-Man away from the situation at hand and sticks him to a wall out of sight. Which comes in handy with the new stealth sequences. And they’re… fine? Probably a little worse than the Spider-Man Noir sections in Shattered Dimensions.

Another new game feature is the branching dialogue paths which are 1000% pointless. The only thing you can control is the order of the dialogue, which has no impact on the future outcomes in the game. It’s not even a choice, you have to go through all the options anyway!

It’s just pointless, which is a good description of the whole game to be fair.

Previous Post
Amazing Spider-Games Pt. 2: Shattered Dimensions and Edge of Time
Next Post
10 Changes to Marvel Villains the Movies Can’t Defend

Log In

Forgot password?

Forgot password?

Enter your account data and we will send you a link to reset your password.

Your password reset link appears to be invalid or expired.

Log in

Privacy Policy

Add to Collection

No Collections

Here you'll find all collections you've created before.