Source: dc.wikia.com
6. “Fair Play” (JSA #28, 30)
Game on. When the JSA are captured by a mysterious figure known as Roulette, they find themselves pitted against each other in a plethora of deathmatches, both intellectual and physical.
Black Adam and Atom Smasher stuck in single combat, Mr. Terrific and Doctor Mid-Nite competing in the ultimate high stakes chess game, Sand and Hawkman powering through a deadly obstacle course on their way to rescue Hawkgirl.
This is another one of those great stories that makes itself so good through commiting to character relationships. The Atom Smasher/Black Adam one will be majorly important for the rest of the series, the Mr. Terrific/Doctor Mid-Nite one is a nice character builder for them both, and the Sand/Hawkman one resolves a recent plot thread that really needed resolution.
The really big moments here come for Mr. Terrific, who truly gets to be seen as the hyper-intelligent person that he is. Although I do wish Roulette's story had gotten a better resolution in the book, though that's not this arc's fault.

