Source: amazon.com
4. Spider-Man Edge of Time: The Gameplay
I mean, it’s all the stuff that was there in Shattered Dimensions but here it doesn’t work.
Shattered Dimensions sacrificed the hub world web swinging to have a variety of vastly different locations but here the whole thing takes place in two time periods of the same office building. So it doesn’t work here. Also the “gimmick†is straight up nonexistent.
The game was marketed with a singular idea: you could do things in one time period to affect the other. But in practice that doesn’t really happen. There are a handful of puzzles that necessitate doing something small in the past. But they’re all mandatory. It’s not like the subtle things you do make changes. Like, imagine if, say, beating up more guards in the past led to reinforced guard patrols in the future? Or maybe using certain stealth-based routes to infiltrate areas a lot could lead to those routes being blocked up in the future?
There are a lot of things that could have been done with this gimmick that weren’t, is what I’m saying.

